Object-oriented programming (OOP) is a way of writing computer programs that makes use of "objects". These objects are like little containers that hold information and instructions on what to do with that information. Think of them like toy cars, each one is different and has its own set of instructions on how it should move and interact with other objects.
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This picture shows the concept of OOP, credit belongs to me. |
When we write an object in OOP, we first create a blueprint for it called a "class". This blueprint tells the computer what kind of data the object should store, as well as what methods (instructions) it should have for interacting with that data. We can then create individual objects from that class, each with their own unique data and behavior.
One of the benefits of using OOP is that it makes our code more organized and easier to understand. By grouping related data and behavior together in an object, we can make our code more modular and easier to maintain. We can also reuse objects in different parts of our program, which saves us time and reduces the chances of errors.
OOP also allows us to use a concept called "inheritance". This means that we can create a new class that "inherits" the properties and methods of an existing class. This allows us to reuse code and avoid duplication, which can make our programs more efficient and easier to manage.
Overall, OOP is a powerful tool that can help us write better, more organized code. By using objects, classes, and inheritance, we can create programs that are more modular, reusable, and easier to understand.
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